Core Interactions (Viewer Basics)#

These pages explain how to drive the viewer confidently: navigation, camera, render modes, multiview, and switching embeddings.

Audience: everyone (novices get click-by-click; power users get exact controls + edge cases)
Time: 15–30 minutes for full coverage

Recommended reading order

  1. Navigation modes (Orbit / Planar / Free-fly)

  2. Multiview: Live view and kept snapshots

  3. Switching embeddings (1D / 2D / 3D)

  4. Render modes: Points or Volumetric smoke

  5. Camera controls (advanced) (when you want to tune)

  6. Troubleshooting (core interactions) (when something feels “stuck”)

  7. Verified core-interaction captures (every control on this page, photographed)

Where these controls live#

Everything in this section is in three sidebar accordions: Visualization, Navigation and Compare views. Navigation is the one you will use most; it edits the selected view, and it changes shape with the mode you pick:

The Navigation block with Mode set to Orbit and the pointer pressing the select: a Keyboard speed slider, Google Earth-style drag and Show orbit anchor.

The Navigation block in Orbit mode, the default for a 3D embedding. The Mode dropdown is the control this whole section revolves around.#

Navigation Modes

Orbit vs planar vs free‑fly, with exact mouse/keyboard mappings and focus rules.

Navigation modes (Orbit / Planar / Free-fly)
Camera Controls

Look sensitivity, movement speed, pointer lock, orbit anchor, and reset behavior.

Camera controls (advanced)
Render Modes

Points vs volumetric smoke, including performance knobs and failure modes.

Render modes: Points or Volumetric smoke
Live + Snapshots

Keep view, grid compare, the view rows, linked cameras, and per‑view state.

Multiview: Live view and kept snapshots
Switching Embeddings

Which embedding each view shows, keys 1/2/3, what changes, and what doesn’t.

Switching embeddings (1D / 2D / 3D)
Troubleshooting

Symptom → diagnosis → fix for “can’t rotate”, “controls disappear”, “smoke blank”, “context lost”, and more.

Troubleshooting (core interactions)
Verified captures

The navigation, render-mode, dimension, multiview and camera-path controls as they appear in the running app.

Verified core-interaction captures